

Instead of licensing the Doom engine, like many competitors, LucasArts created its own internal "Jedi" engine. The game marks LucasArts' first attempt to enter the first-person shooter market. Dark Forces is a close prequel to the original Star Wars movie trilogy. This leads him to face off against Imperial General Rom Mohc and the various iterations of his "Dark Troopers" – cybernetic soldiers with the armor and firepower to turn the tide of the war.

After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. It eventually reached Mac and the PS1 and is playable on Windows 2000, XP and Vista, but its archaic engine likely doesn't lend itself to easy conversion - and that's assuming the game's source code and assets have even been properly maintained.Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. It was originally released for MS-DOS, predating even Windows 95 by several months.

There may be a few contributing factors to its absence, but the chief one is probably the game's underlying technology.

Unfortunately, Dark Forces is missing from the PlayStation Store, despite Jedi Outcast and Jedi Academy having appeared there in 20. Related: Star Wars: Dark Forces Remade In Unreal Engine 4 Looks Amazing These features were, of course, later implemented in virtually every other first-person shooter, most obviously in Quake and Duke Nukem 3D the following year. It was unique at the time, not just for its setting but for making jumping, ducking, and looking up and down standard controls in its "2.5-D" graphics engine. Instead, Dark Forces was effectively a DOOM clone, equipping Kyle with blasters and explosives as he uncovered an Imperial plot involving the mysterious Dark Troopers. The game was the first to feature Kyle Katarn - later seen in Jedi Knight and Jedi Knight 2: Jedi Outcast - but without any Force powers.
